Hey everyone! Time for Poll #2, this one is about battle style.
So this time around things are a bit more simple. For the most part Pro’s and Con’s are all the same, being difficulty level and time required; so the real question is how in depth do you want battle to be?
- First, I would like to mention this is only for Story/Journey Battling. While you can take Kogo with you and keep Kogo on your team in this battle, there is also a separate feature that is Kogo Battling. Kogo Battling is just Kogo vs Kogo, no characters. You can do this against other players or NPC's for bets or prizes. Kogo battling has already been worked out and decided upon, but you will get to see and try it soon.
Option 1 is a traditional JRPG style battle. Your team on one side, the enemy on the other and you take turns attacking each other. It's very straightforward, and on the more speedy side, but some can find it repetitive. Kogo battle is also closest compared to this option. So unless you want all battle to feel the same, you may consider Option 2 or 3 to get some variety.
Option 2 adds a bit more strategy offering limited positioning. Before battle you set your characters to sit in the front or back row. It otherwise plays out the same as the traditional JRPG but with stat bonuses based on what row the character is standing in. This allows more strategy then Option 1, can be more entertaining and generally battle is just as fast as option 1, however it may take a bit of extra effort in thinking about where certain characters will be best placed. This is a good middle ground if you want some strategy and variety but don't want battles to get too long.
Option 3 is full strategy battle. It's still turn based, however you can move your characters around a grid and attacks may hit more than one enemy at a time. Like in our example Sword fighters would need to get closer then a ranged character but may hit harder, and an attack like fireball may have an 'AOE' type hit. This means it would hit anything within the red target area. So you may want to spread your characters out to ensure they're not getting hit with multi-square attacks or you may want to run all of your characters into the face of one enemy to take it down quickly. Of the 3 methods, this one is the most in depth. However this one makes battles take the longest, it can take a lot of preparation and thinking ahead before you make your move to ensure the survival of your team. This also allows for the most variety in classes, enemies, and play-style.
You may want to take some time before you decide but when you're ready to vote click here to activate the poll. You can still vote in the previous poll but you can only have 1 poll active at a time. You may only have one poll active to vote in at a time. If you have not voted in the other, you may click this one and then go back and click that poll again later.